Collision::2D An object-oriented continuous collision detection library. Here's how to use Collision::2D 1. Create some entities. Say you want detect a collision betwixt 2 rectangles. I recommend using hash2rect for DWIMMY goodness, or the constructor Collision::2D::Entity::Rect->new(%params). Parameters are x, y, h, w, xv, and yv. 2. Detect collisions with my $collision = Collision::2D::dynamic_collision($ent1, $ent2, interval=>1); A Collision::2D::Collision object is returned in the event of a collision. This will return undef if the entities do not collide. 2. Alternatively, to detect static collision, i.e. intersection, my $intersects = Collision::2D::intersection($ent1, $ent2); $intersects is a true or false value. INSTALLATION To install this module, run the following commands: perl Build.PL ./Build ./Build test ./Build install SUPPORT AND DOCUMENTATION After installing, you can find documentation for this module with the perldoc command. perldoc Collision::2D You can also look for information at: Search CPAN http://search.cpan.org/dist/Collision-2D/ Github http://github.com/zpmorgan/collision-2D irc.perl.org #sdl LICENSE AND COPYRIGHT Copyright (C) 2010 Zach Morgan This program is free software; you can redistribute it and/or modify it under the terms of either: the GNU General Public License as published by the Free Software Foundation; or the Artistic License. See http://dev.perl.org/licenses/ for more information.